Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 493 | 616 |
| 11/11/11 | 501 | 626 |
| 12/12/12 | 510 | 637 |
| 13/13/13 | 518 | 648 |
| 14/14/14 | 527 | 659 |
| 15/15/15hundo | 536 | 670 |
Caught CP range 493 - 536, or 616 - 670 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 10 | +13 | 1.0s | 0.45s | |
| 4 | +7 | 0.5s | 0.20s |
| Move | Power | Energy | Duration | Hits at |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
Astronaut Pikachu has no template in the Game Master snapshot, so the simulation above uses the plain species. Its catch CP is therefore not the table above, and the two bands differing is expected — they describe different Pokemon.
The raid schedule lists 493 - 536 normal and 616 - 670 boosted for it; we have no stat line for that form, so those are the numbers to use at the catch screen.
| 90 | -50 | 2.5s | 1.60s | |
| 80 | -50 | 2.5s | 1.80s | |
| 65 | -33 | 2.5s | 1.70s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 439% | 383.4% | 1:01 | 0.1 | 0.35 |
| Quick Attack / Wild Chargeshowing | 100% | 406% | 381.4% | 1:02 | 0.3 | 0.35 |
| Thunder Shock / Thunderbolt | 100% | 456% | 381.5% | 1:02 | 0.1 | 0.35 |
| Thunder Shock / Wild Charge | 100% | 433% | 382.1% | 1:01 | 0.2 | 0.35 |
| Thunder Shock / Discharge | 100% | 488% | 383.3% | 1:01 | 0.0 | 0.35 |
| Quick Attack / Thunderbolt | 100% | 427% | 385.5% | 1:01 | 0.1 | 0.35 |
| Quick Attack / Discharge | 100% | 453% | 387.1% | 1:01 | 0.0 | 0.35 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.