Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,538 | 1,922 |
| 11/11/11 | 1,555 | 1,944 |
| 12/12/12 | 1,572 | 1,965 |
| 13/13/13 | 1,589 | 1,986 |
| 14/14/14 | 1,606 | 2,008 |
| 15/15/15hundo | 1,624 | 2,030 |
Caught CP range 1,538 - 1,624, or 1,922 - 2,030 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 5 | +6 | 0.5s | 0.25s | |
| 5 | +5 | 0.5s | 0.20s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.5s | 1.20s | |
| 140 | -100 | 3.5s | 3.00s | |
| 95 | -50 | 3.5s | 1.80s | |
| 55 | -33 | 3.0s | 2.50s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 275% | 194.8% | 2:36 | 4.6 | 0.57 |
| Bug Bite / Focus Blast | 100% | 240% | 189.1% | 2:41 | 5.2 | 0.58 |
| Low Kick / Focus Blastshowing | 100% | 251% | 189.8% | 2:40 | 5.1 | 0.58 |
| Bug Bite / Close Combat | 100% | 274% | 194.2% | 2:37 | 5.0 | 0.57 |
| Low Kick / Close Combat | 100% | 284% | 194.2% | 2:37 | 4.9 | 0.57 |
| Bug Bite / Bug Buzz | 100% | 280% | 196.6% | 2:35 | 4.9 | 0.56 |
| Low Kick / Bug Buzz | 100% | 281% | 196.9% | 2:34 | 4.9 | 0.56 |
| Bug Bite / Lunge | 100% | 382% | 199.3% | 2:33 | 3.5 | 0.55 |
| Low Kick / Lunge | 100% | 383% | 199.4% | 2:32 | 3.5 | 0.55 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.