Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,274 | 2,843 |
| 11/11/11 | 2,293 | 2,866 |
| 12/12/12 | 2,311 | 2,889 |
| 13/13/13 | 2,329 | 2,912 |
| 14/14/14 | 2,348 | 2,935 |
| 15/15/15hundo | 2,367 | 2,958 |
Caught CP range 2,274 - 2,367, or 2,843 - 2,958 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 14 | +8 | 1.0s | 0.75s | |
| 6 | +4 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 150 | -100 | 3.5s | 2.90s | |
| 135 | -100 | 3.5s | 1.10s | |
| 140 | -100 | 4.0s | 2.90s | |
| 50 | -33 | 2.0s | 1.30s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 96% | 48% | 44.1% | 11:30 | 6.0 | 2.50 |
| Dragon Tail / Hydro Pump | 83% | 43% | 42.0% | 12:04 | 6.0 | 2.62 |
| Dragon Breath / Hydro Pump | 83% | 44% | 42.9% | 11:48 | 6.0 | 2.57 |
| Dragon Breath / Draco Meteor | 100% | 59% | 43.5% | 11:39 | 5.8 | 2.53 |
| Dragon Tail / Draco Meteorshowing | 100% | 58% | 43.9% | 11:33 | 5.8 | 2.51 |
| Dragon Tail / Fire Blast | 100% | 45% | 44.3% | 11:26 | 6.0 | 2.48 |
| Dragon Breath / Fire Blast | 100% | 47% | 44.6% | 11:21 | 6.0 | 2.47 |
| Dragon Breath / Aqua Tail | 100% | 66% | 46.0% | 11:02 | 6.0 | 2.40 |
| Dragon Tail / Aqua Tail | 100% | 63% | 46.2% | 10:59 | 6.0 | 2.39 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.