Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,167 | 2,709 |
| 11/11/11 | 2,185 | 2,731 |
| 12/12/12 | 2,203 | 2,754 |
| 13/13/13 | 2,220 | 2,776 |
| 14/14/14 | 2,238 | 2,798 |
| 15/15/15hundo | 2,256 | 2,821 |
Caught CP range 2,167 - 2,256, or 2,709 - 2,821 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +9 | 1.0s | 0.40s | |
| 11 | +10 | 1.0s | 0.60s | |
| 6 | +5 | 0.5s | 0.24s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 130 | -100 | 3.0s | 1.60s | |
| 85 | -50 | 2.5s | 1.30s | |
| 75 | -50 | 2.5s | 1.30s | |
| 80 | -50 | 3.0s | 2.05s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 137% | 82.9% | 6:07 | 5.9 | 1.33 |
| Pound / Gunk Shot | 100% | 135% | 82.1% | 6:11 | 6.0 | 1.34 |
| Poison Jab / Gunk Shot | 100% | 137% | 82.1% | 6:10 | 6.0 | 1.34 |
| Acid / Gunk Shotshowing | 100% | 141% | 82.2% | 6:10 | 6.0 | 1.34 |
| Poison Jab / Power Gem | 100% | 130% | 82.4% | 6:09 | 6.0 | 1.34 |
| Pound / Rock Slide | 100% | 129% | 82.5% | 6:09 | 6.0 | 1.34 |
| Acid / Rock Slide | 100% | 132% | 82.7% | 6:08 | 6.0 | 1.33 |
| Poison Jab / Rock Slide | 100% | 130% | 82.8% | 6:07 | 6.0 | 1.33 |
| Pound / Power Gem | 100% | 129% | 82.8% | 6:07 | 6.0 | 1.33 |
| Pound / Sludge Bomb | 100% | 146% | 82.8% | 6:07 | 5.9 | 1.33 |
| Acid / Power Gem | 100% | 134% | 82.8% | 6:07 | 6.0 | 1.33 |
| Acid / Sludge Bomb | 100% | 153% | 83.3% | 6:05 | 5.9 | 1.32 |
| Poison Jab / Sludge Bomb | 100% | 149% | 83.5% | 6:04 | 5.9 | 1.32 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.