Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,251 | 2,813 |
| 11/11/11 | 2,269 | 2,836 |
| 12/12/12 | 2,287 | 2,859 |
| 13/13/13 | 2,305 | 2,882 |
| 14/14/14 | 2,324 | 2,905 |
| 15/15/15hundo | 2,342 | 2,928 |
Caught CP range 2,251 - 2,342, or 2,813 - 2,928 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +5 | 0.5s | 0.23s | |
| 6 | +4 | 0.5s | 0.05s | |
| 4 | +7 | 0.5s | 0.27s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 230 | -100 | 3.0s | 2.20s | |
| 115 | -100 | 2.5s | 1.20s | |
| 60 | -50 | 2.0s | 1.40s | |
| 110 | -50 | 4.0s | 2.60s | |
| 80 | -50 | 3.0s | 1.40s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 74% | 56% | 52.0% | 9:45 | 6.0 | 2.12 |
| Psycho Cut / Sunsteel Strike | 32% | 35% | 39.9% | 12:42 | 6.0 | 2.76 |
| Metal Claw / Sunsteel Strike | 33% | 36% | 40.7% | 12:28 | 6.0 | 2.71 |
| Shadow Claw / Sunsteel Strike | 33% | 36% | 41.0% | 12:21 | 6.0 | 2.68 |
| Shadow Claw / Outrage | 81% | 60% | 54.2% | 9:21 | 6.0 | 2.03 |
| Psycho Cut / Outrage | 78% | 63% | 54.4% | 9:19 | 6.0 | 2.02 |
| Metal Claw / Outrage | 79% | 62% | 54.4% | 9:19 | 6.0 | 2.02 |
| Shadow Claw / Dark Pulse | 74% | 62% | 54.5% | 9:18 | 6.0 | 2.02 |
| Metal Claw / Dark Pulse | 71% | 62% | 54.8% | 9:15 | 6.0 | 2.01 |
| Psycho Cut / Future Sight | 86% | 75% | 55.1% | 9:12 | 6.0 | 2.00 |
| Metal Claw / Future Sightshowing | 90% | 72% | 55.2% | 9:11 | 6.0 | 2.00 |
| Psycho Cut / Dark Pulse | 69% | 66% | 55.4% | 9:09 | 6.0 | 1.99 |
| Shadow Claw / Iron Head | 83% | 80% | 55.6% | 9:07 | 6.0 | 1.98 |
| Shadow Claw / Future Sight | 93% | 72% | 55.8% | 9:05 | 6.0 | 1.97 |
| Psycho Cut / Iron Head | 83% | 86% | 55.9% | 9:04 | 5.9 | 1.97 |
| Metal Claw / Iron Head | 89% | 84% | 56.0% | 9:03 | 5.9 | 1.97 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.