Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,251 | 2,813 |
| 11/11/11 | 2,269 | 2,836 |
| 12/12/12 | 2,287 | 2,859 |
| 13/13/13 | 2,305 | 2,882 |
| 14/14/14 | 2,324 | 2,905 |
| 15/15/15hundo | 2,342 | 2,928 |
Caught CP range 2,251 - 2,342, or 2,813 - 2,928 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +4 | 0.5s | 0.05s | |
| 6 | +5 | 0.5s | 0.23s | |
| 4 | +7 | 0.5s | 0.27s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 230 | -100 | 3.0s | 2.20s | |
| 115 | -100 | 2.5s | 1.20s | |
| 60 | -50 | 2.0s | 1.40s | |
| 110 | -50 | 4.0s | 2.60s | |
| 80 | -50 | 3.0s | 1.40s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 99% | 76.4% | 6:38 | 6.0 | 1.44 |
| Psycho Cut / Moongeist Beam | 100% | 68% | 74.1% | 6:51 | 6.0 | 1.49 |
| Shadow Claw / Moongeist Beam | 100% | 68% | 74.4% | 6:49 | 6.0 | 1.48 |
| Shadow Claw / Outrage | 100% | 77% | 74.6% | 6:48 | 6.0 | 1.48 |
| Metal Claw / Moongeist Beamshowing | 100% | 67% | 74.7% | 6:47 | 6.0 | 1.48 |
| Psycho Cut / Outrage | 100% | 79% | 74.9% | 6:46 | 6.0 | 1.47 |
| Metal Claw / Outrage | 100% | 75% | 75.0% | 6:45 | 6.0 | 1.47 |
| Psycho Cut / Iron Head | 100% | 104% | 76.7% | 6:36 | 6.0 | 1.44 |
| Shadow Claw / Iron Head | 100% | 101% | 76.8% | 6:36 | 6.0 | 1.43 |
| Metal Claw / Iron Head | 100% | 100% | 77.1% | 6:34 | 6.0 | 1.43 |
| Psycho Cut / Dark Pulse | 100% | 137% | 77.4% | 6:33 | 6.0 | 1.42 |
| Metal Claw / Future Sight | 100% | 127% | 77.5% | 6:32 | 6.0 | 1.42 |
| Metal Claw / Dark Pulse | 100% | 128% | 77.6% | 6:32 | 6.0 | 1.42 |
| Shadow Claw / Dark Pulse | 100% | 132% | 77.6% | 6:32 | 6.0 | 1.42 |
| Psycho Cut / Future Sight | 100% | 139% | 77.8% | 6:31 | 6.0 | 1.42 |
| Shadow Claw / Future Sight | 100% | 133% | 78.0% | 6:30 | 6.0 | 1.41 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.