Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,732 | 2,165 |
| 11/11/11 | 1,748 | 2,185 |
| 12/12/12 | 1,764 | 2,205 |
| 13/13/13 | 1,780 | 2,225 |
| 14/14/14 | 1,797 | 2,246 |
| 15/15/15hundo | 1,813 | 2,266 |
Caught CP range 1,732 - 1,813, or 2,165 - 2,266 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +9 | 1.0s | 0.40s | |
| 12 | +8 | 1.0s | 0.80s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 100 | -100 | 2.0s | 0.60s | |
| 85 | -50 | 2.5s | 1.30s | |
| 45 | -33 | 1.5s | 0.90s | |
| 90 | -50 | 3.5s | 2.05s | |
| 45 | -33 | 2.0s | 1.60s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 103% | 84.5% | 5:60 | 6.0 | 1.30 |
| Air Slash / Dragon Pulseshowing | 100% | 83% | 81.8% | 6:12 | 6.0 | 1.35 |
| Poison Jab / Dragon Pulse | 100% | 82% | 81.9% | 6:11 | 6.0 | 1.35 |
| Air Slash / Sludge Bomb | 100% | 106% | 83.9% | 6:03 | 6.0 | 1.31 |
| Poison Jab / Sludge Bomb | 100% | 106% | 83.9% | 6:02 | 6.0 | 1.31 |
| Poison Jab / Dragon Claw | 100% | 103% | 84.1% | 6:01 | 6.0 | 1.31 |
| Air Slash / Acrobatics | 100% | 110% | 84.8% | 5:58 | 6.0 | 1.30 |
| Air Slash / Dragon Claw | 100% | 107% | 85.1% | 5:57 | 6.0 | 1.29 |
| Poison Jab / Acrobatics | 100% | 110% | 85.4% | 5:56 | 6.0 | 1.29 |
| Air Slash / Fell Stinger | 100% | 149% | 86.0% | 5:54 | 5.8 | 1.28 |
| Poison Jab / Fell Stinger | 100% | 152% | 86.9% | 5:50 | 5.7 | 1.27 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.