Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,730 | 2,162 |
| 11/11/11 | 1,746 | 2,182 |
| 12/12/12 | 1,761 | 2,202 |
| 13/13/13 | 1,777 | 2,222 |
| 14/14/14 | 1,793 | 2,242 |
| 15/15/15hundo | 1,809 | 2,262 |
Caught CP range 1,730 - 1,809, or 2,162 - 2,262 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 5 | +6 | 0.5s | 0.10s | |
| 10 | +11 | 1.0s | 0.75s |
| Move | Power | Energy | Duration |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Hits at |
|---|
| 130 | -100 | 2.0s | 1.00s | |
| 95 | -100 | 2.0s | 0.90s | |
| 90 | -50 | 2.0s | 1.40s | |
| 70 | -33 | 3.5s | 2.85s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 64% | 51.5% | 9:51 | 6.0 | 2.14 |
| Sucker Punch / Payback | 100% | 62% | 51.0% | 9:56 | 6.0 | 2.16 |
| Sucker Punch / Brave Bird | 100% | 62% | 51.1% | 9:55 | 6.0 | 2.15 |
| Wing Attack / Brave Bird | 100% | 60% | 51.2% | 9:54 | 6.0 | 2.15 |
| Wing Attack / Paybackshowing | 100% | 64% | 51.5% | 9:51 | 6.0 | 2.14 |
| Sucker Punch / Fly | 100% | 62% | 52.0% | 9:44 | 6.0 | 2.12 |
| Wing Attack / Fly | 100% | 64% | 52.1% | 9:44 | 6.0 | 2.12 |
| Sucker Punch / Ancient Power | 100% | 72% | 52.2% | 9:43 | 6.0 | 2.11 |
| Wing Attack / Ancient Power | 100% | 73% | 53.0% | 9:34 | 6.0 | 2.08 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.