Raids
Raids
As of 9 Oct 2026, 2 trainers beat Mewtwo (Tier 5) with Mega Beedrill, Necrozma (Dawn Wings), Shadow Gengar, Shadow Chandelure, Blacephalon and Lunala; weak to Bug, Ghost and Dark; caught at CP 2,294-2,387.
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,294 | 2,868 |
| 11/11/11 | 2,312 | 2,891 |
| 12/12/12 | 2,331 | 2,914 |
| 13/13/13 | 2,350 | 2,937 |
| 14/14/14 | 2,368 | 2,961 |
| 15/15/15hundo | 2,387 | 2,984 |
Caught CP range 2,294 - 2,387, or 2,868 - 2,984 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 4 | +7 | 0.5s | 0.27s |
| Move | Power | Energy | Duration |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Hits at |
|---|
| 140 | -100 | 3.5s | 3.00s | |
| 95 | -50 | 3.0s | 1.50s | |
| 65 | -50 | 2.0s | 1.30s | |
| 80 | -50 | 2.5s | 1.80s | |
| 95 | -50 | 3.5s | 1.50s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 75% | 55% | 54.5% | 9:18 | 5.9 | 2.02 |
| Psycho Cut / Psychic | 38% | 47% | 45.1% | 11:14 | 6.0 | 2.44 |
| Confusion / Psychic | 35% | 46% | 48.4% | 10:29 | 6.0 | 2.28 |
| Confusion / Thunderbolt | 65% | 48% | 55.1% | 9:12 | 6.0 | 2.00 |
| Psycho Cut / Thunderbolt | 79% | 52% | 55.6% | 9:07 | 6.0 | 1.98 |
| Confusion / Ice Beam | 85% | 54% | 56.4% | 8:59 | 6.0 | 1.95 |
| Psycho Cut / Ice Beam | 81% | 58% | 56.9% | 8:55 | 6.0 | 1.94 |
| Confusion / Flamethrower | 90% | 57% | 58.2% | 8:43 | 6.0 | 1.89 |
| Psycho Cut / Flamethrower | 99% | 63% | 58.5% | 8:40 | 6.0 | 1.88 |
| Confusion / Focus Blast | 100% | 89% | 60.2% | 8:25 | 5.8 | 1.83 |
| Psycho Cut / Focus Blastshowing | 100% | 113% | 60.9% | 8:19 | 5.3 | 1.81 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.