Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,669 | 2,086 |
| 11/11/11 | 1,684 | 2,106 |
| 12/12/12 | 1,700 | 2,125 |
| 13/13/13 | 1,716 | 2,145 |
| 14/14/14 | 1,731 | 2,164 |
| 15/15/15hundo | 1,747 | 2,184 |
Caught CP range 1,669 - 1,747, or 2,086 - 2,184 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 11 | +11 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 115 | -100 | 2.5s | 1.20s | |
| 130 | -100 | 3.0s | 1.40s | |
| 65 | -50 | 3.0s | 2.20s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 89% | 89% | 55.8% | 9:04 | 5.8 | 1.97 |
| Confusion / Blizzard | 83% | 67% | 53.9% | 9:24 | 6.0 | 2.04 |
| Extrasensory / Blizzard | 83% | 70% | 54.8% | 9:15 | 6.0 | 2.01 |
| Extrasensory / Swift | 86% | 115% | 56.4% | 8:59 | 5.3 | 1.95 |
| Confusion / Swift | 86% | 113% | 56.6% | 8:57 | 5.5 | 1.95 |
| Confusion / Future Sight | 100% | 103% | 56.8% | 8:56 | 6.0 | 1.94 |
| Extrasensory / Future Sightshowing | 100% | 106% | 56.9% | 8:55 | 5.9 | 1.94 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.