Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,180 | 2,725 |
| 11/11/11 | 2,198 | 2,748 |
| 12/12/12 | 2,216 | 2,770 |
| 13/13/13 | 2,233 | 2,792 |
| 14/14/14 | 2,251 | 2,814 |
| 15/15/15hundo | 2,269 | 2,837 |
Caught CP range 2,180 - 2,269, or 2,725 - 2,837 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 10 | +13 | 1.0s | 0.45s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 150 | -100 | 4.0s | 3.50s | |
| 80 | -50 | 2.5s | 1.80s | |
| 60 | -33 | 2.5s | 1.80s | |
| 100 | -50 | 3.5s | 2.10s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 96% | 53% | 48.1% | 10:33 | 6.0 | 2.29 |
| Quick Attack / Dazzling Gleam | 86% | 39% | 44.1% | 11:29 | 6.0 | 2.50 |
| Confusion / Dazzling Gleam | 88% | 42% | 44.8% | 11:19 | 6.0 | 2.46 |
| Quick Attack / Hyper Beamshowing | 100% | 46% | 48.1% | 10:32 | 6.0 | 2.29 |
| Confusion / Hyper Beam | 100% | 49% | 48.2% | 10:31 | 6.0 | 2.28 |
| Quick Attack / Thunderbolt | 100% | 58% | 49.6% | 10:14 | 6.0 | 2.22 |
| Confusion / Thunderbolt | 100% | 63% | 49.8% | 10:11 | 6.0 | 2.21 |
| Confusion / Psyshock | 100% | 111% | 51.1% | 9:55 | 5.5 | 2.15 |
| Quick Attack / Psyshock | 100% | 102% | 51.1% | 9:55 | 5.8 | 2.15 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.