Raids
Raids
† Legacy move (Elite TM) · Mega-only move
All 30 counters| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,971 | 2,464 |
| 11/11/11 | 1,988 | 2,485 |
| 12/12/12 | 2,005 | 2,507 |
| 13/13/13 | 2,022 | 2,528 |
| 14/14/14 | 2,039 | 2,549 |
| 15/15/15hundo | 2,056 | 2,571 |
Caught CP range 1,971 - 2,056, or 2,464 - 2,571 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 4 | +7 | 0.5s | 0.20s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 100 | -100 | 2.5s | 1.40s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| 150 | -100 | 4.0s | 3.50s |
| 85 | -50 | 2.5s | 1.00s |
| 80 | -50 | 2.5s | 1.80s |
| 75 | -50 | 2.5s | 1.30s |
| 85 | -50 | 3.0s | 2.10s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 86% | 65.5% | 7:44 | 6.0 | 1.68 |
| Thunder Shock / Rock Slide | 90% | 102% | 64.2% | 7:54 | 5.9 | 1.72 |
| Thunder Shock / Hyper Beamshowing | 100% | 80% | 64.5% | 7:52 | 6.0 | 1.71 |
| Thunder Shock / Dynamic Punch | 100% | 96% | 65.3% | 7:46 | 6.0 | 1.69 |
| Thunder Shock / Thunderbolt | 100% | 89% | 65.6% | 7:44 | 6.0 | 1.68 |
| Thunder Shock / Superpower | 100% | 102% | 65.9% | 7:42 | 5.9 | 1.67 |
| Thunder Shock / Flash Cannon | 100% | 103% | 67.3% | 7:32 | 6.0 | 1.64 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.