Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,028 | 2,535 |
| 11/11/11 | 2,045 | 2,557 |
| 12/12/12 | 2,063 | 2,579 |
| 13/13/13 | 2,080 | 2,601 |
| 14/14/14 | 2,098 | 2,623 |
| 15/15/15hundo | 2,115 | 2,645 |
Caught CP range 2,028 - 2,115, or 2,535 - 2,645 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 14 | +8 | 1.0s | 0.75s | |
| 11 | +11 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 225 | -100 | 3.5s | 3.30s | |
| 115 | -100 | 2.5s | 1.20s | |
| 90 | -50 | 2.0s | 1.40s | |
| 80 | -50 | 2.0s | 1.50s | |
| 135 | -100 | 3.5s | 1.10s | |
| 100 | -50 | 3.5s | 2.60s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 97% | 50% | 40.0% | 12:41 | 6.0 | 2.76 |
| Extrasensory / Aeroblast++ | 92% | 39% | 38.0% | 13:21 | 6.0 | 2.90 |
| Dragon Tail / Aeroblast++showing | 100% | 38% | 38.1% | 13:18 | 6.0 | 2.89 |
| Dragon Tail / Earth Power | 100% | 48% | 39.9% | 12:43 | 6.0 | 2.76 |
| Extrasensory / Earth Power | 100% | 52% | 40.1% | 12:38 | 6.0 | 2.74 |
| Extrasensory / Future Sight | 100% | 62% | 40.4% | 12:33 | 5.9 | 2.73 |
| Dragon Tail / Future Sight | 100% | 55% | 40.5% | 12:30 | 6.0 | 2.72 |
| Extrasensory / Hydro Pump | 100% | 61% | 40.5% | 12:30 | 6.0 | 2.72 |
| Dragon Tail / Fly | 100% | 51% | 40.5% | 12:30 | 6.0 | 2.72 |
| Extrasensory / Fly | 100% | 55% | 40.5% | 12:30 | 6.0 | 2.72 |
| Dragon Tail / Hydro Pump | 100% | 58% | 40.8% | 12:26 | 6.0 | 2.70 |
| Extrasensory / Sky Attack | 100% | 60% | 41.0% | 12:22 | 6.0 | 2.69 |
| Dragon Tail / Sky Attack | 100% | 56% | 41.0% | 12:22 | 6.0 | 2.69 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.