Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,151 | 2,688 |
| 11/11/11 | 2,168 | 2,711 |
| 12/12/12 | 2,186 | 2,733 |
| 13/13/13 | 2,205 | 2,756 |
| 14/14/14 | 2,223 | 2,779 |
| 15/15/15hundo | 2,241 | 2,801 |
Caught CP range 2,151 - 2,241, or 2,688 - 2,801 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 11 | +11 | 1.0s | 0.75s | |
| 4 | +6 | 0.5s | 0.25s |
| Move | Power | Energy | Duration | Hits at |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| 140 | -100 | 3.5s | 2.60s | |
| 105 | -100 | 2.5s | 0.90s | |
| 85 | -50 | 3.0s | 2.10s | |
| 80 | -50 | 3.5s | 2.60s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 83% | 80.5% | 6:18 | 6.0 | 1.37 |
| Extrasensory / Earthquake | 100% | 77% | 76.8% | 6:36 | 6.0 | 1.43 |
| Mud Shot / Earthquakeshowing | 100% | 76% | 77.9% | 6:30 | 6.0 | 1.41 |
| Mud Shot / Superpower | 100% | 86% | 78.9% | 6:26 | 6.0 | 1.40 |
| Extrasensory / Superpower | 100% | 90% | 79.8% | 6:21 | 6.0 | 1.38 |
| Mud Shot / Stone Edge | 100% | 86% | 80.3% | 6:18 | 6.0 | 1.37 |
| Extrasensory / Stone Edge | 100% | 88% | 81.3% | 6:14 | 6.0 | 1.35 |
| Mud Shot / Bulldoze | 100% | 98% | 82.8% | 6:07 | 6.0 | 1.33 |
| Extrasensory / Bulldoze | 100% | 100% | 82.9% | 6:07 | 6.0 | 1.33 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.