Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,957 | 2,446 |
| 11/11/11 | 1,974 | 2,468 |
| 12/12/12 | 1,991 | 2,489 |
| 13/13/13 | 2,008 | 2,510 |
| 14/14/14 | 2,025 | 2,532 |
| 15/15/15hundo | 2,042 | 2,553 |
Caught CP range 1,957 - 2,042, or 2,446 - 2,553 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +4 | 0.5s | 0.30s | |
| 14 | +8 | 1.0s | 0.70s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 130 | -100 | 3.0s | 1.40s | |
| 150 | -100 | 3.5s | 2.90s | |
| 45 | -33 | 1.5s | 0.90s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 130% | 81.4% | 6:14 | 5.7 | 1.35 |
| Steel Wing / Draco Meteorshowing | 100% | 115% | 79.5% | 6:23 | 5.9 | 1.39 |
| Dragon Breath / Draco Meteor | 100% | 131% | 80.1% | 6:20 | 5.6 | 1.38 |
| Steel Wing / Blizzard | 100% | 113% | 80.8% | 6:17 | 6.0 | 1.36 |
| Dragon Breath / Blizzard | 100% | 117% | 81.5% | 6:13 | 6.0 | 1.35 |
| Steel Wing / Dragon Claw | 100% | 174% | 83.5% | 6:04 | 5.4 | 1.32 |
| Dragon Breath / Dragon Claw | 100% | 202% | 83.6% | 6:04 | 5.1 | 1.32 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.