Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,260 | 2,825 |
| 11/11/11 | 2,278 | 2,848 |
| 12/12/12 | 2,296 | 2,871 |
| 13/13/13 | 2,315 | 2,893 |
| 14/14/14 | 2,333 | 2,916 |
| 15/15/15hundo | 2,351 | 2,939 |
Caught CP range 2,260 - 2,351, or 2,825 - 2,939 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +7 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 60 | -50 | 1.5s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| 1.20s |
| 135 | -100 | 3.5s | 1.10s |
| 130 | -100 | 3.0s | 1.40s |
| 100 | -100 | 2.5s | 1.30s |
| 85 | -50 | 2.5s | 1.50s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 45% | 46.5% | 10:54 | 6.0 | 2.37 |
| Waterfall / Blizzardshowing | 100% | 41% | 45.6% | 11:06 | 6.0 | 2.41 |
| Waterfall / Hydro Pump | 100% | 43% | 45.6% | 11:06 | 6.0 | 2.41 |
| Waterfall / Avalanche | 100% | 42% | 46.2% | 10:58 | 6.0 | 2.38 |
| Waterfall / Surf | 100% | 51% | 47.8% | 10:37 | 6.0 | 2.31 |
| Waterfall / Thunder | 100% | 67% | 48.8% | 10:23 | 6.0 | 2.26 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.