Raids
Raids
† Legacy move (Elite TM) · Mega-only move
All 30 counters| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 508 | 635 |
| 11/11/11 | 517 | 646 |
| 12/12/12 | 526 | 657 |
| 13/13/13 | 534 | 668 |
| 14/14/14 | 543 | 679 |
| 15/15/15hundo | 552 | 690 |
Caught CP range 508 - 552, or 635 - 690 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
The raid schedule lists 475 - 552 normal and 593 - 690 boosted for this boss — which is not what our stat line gives, so one of the two is out of date. Trust the published band at the catch screen until this page is fixed.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 17 | +17 | 1.5s | 0.85s | |
| 7 | +14 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 95 | -50 | 3.0s | 1.50s | |
| 60 | -33 | 2.0s | 1.50s | |
| 60 | -50 | 2.5s | 0.90s | |
| 70 | -33 | 4.0s | 3.30s | |
| 50 |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
| -33 |
| 3.0s |
| 2.30s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 502% | 472.6% | 0:50 | 0.2 | 0.28 |
| Confusion / Shadow Sneakshowing | 100% | 464% | 465.8% | 0:50 | 0.4 | 0.29 |
| Magical Leaf / Shadow Sneak | 100% | 481% | 468.3% | 0:50 | 0.3 | 0.29 |
| Charge Beam / Shadow Sneak | 100% | 483% | 469.0% | 0:50 | 0.4 | 0.28 |
| Charge Beam / Psychic | 100% | 487% | 470.1% | 0:50 | 0.3 | 0.28 |
| Confusion / Disarming Voice | 100% | 521% | 470.6% | 0:50 | 0.1 | 0.28 |
| Confusion / Psychic | 100% | 478% | 471.0% | 0:50 | 0.3 | 0.28 |
| Magical Leaf / Psychic | 100% | 480% | 471.4% | 0:50 | 0.3 | 0.28 |
| Magical Leaf / Triple Axel | 100% | 543% | 472.3% | 0:50 | 0.1 | 0.28 |
| Charge Beam / Triple Axel | 100% | 554% | 472.3% | 0:50 | 0.1 | 0.28 |
| Confusion / Triple Axel | 100% | 530% | 472.3% | 0:50 | 0.2 | 0.28 |
| Confusion / Draining Kiss | 100% | 505% | 472.4% | 0:50 | 0.2 | 0.28 |
| Magical Leaf / Draining Kiss | 100% | 521% | 476.7% | 0:49 | 0.0 | 0.28 |
| Charge Beam / Disarming Voice | 100% | 542% | 476.8% | 0:49 | 0.0 | 0.28 |
| Charge Beam / Draining Kiss | 100% | 533% | 476.8% | 0:49 | 0.0 | 0.28 |
| Magical Leaf / Disarming Voice | 100% | 533% | 476.9% | 0:49 | 0.0 | 0.28 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.