Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,785 | 2,231 |
| 11/11/11 | 1,801 | 2,251 |
| 12/12/12 | 1,817 | 2,271 |
| 13/13/13 | 1,833 | 2,291 |
| 14/14/14 | 1,849 | 2,312 |
| 15/15/15hundo | 1,865 | 2,332 |
Caught CP range 1,785 - 1,865, or 2,231 - 2,332 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 7 | +14 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 65 | -33 | 1.5s | 1.20s | |
| 100 | -50 | 2.0s | 1.20s | |
| 95 | -50 | 3.0s | 1.50s | |
| 100 | -50 | 3.5s | 2.10s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 89% | 78% | 57.2% | 8:52 | 5.9 | 1.93 |
| Charge Beam / Psychic | 63% | 70% | 50.7% | 9:60 | 6.0 | 2.17 |
| Confusion / Psychic | 67% | 67% | 52.4% | 9:41 | 6.0 | 2.10 |
| Confusion / Doom Desire | 83% | 77% | 57.8% | 8:46 | 6.0 | 1.90 |
| Charge Beam / Doom Desire | 83% | 87% | 58.6% | 8:39 | 6.0 | 1.88 |
| Confusion / Dazzling Gleam | 96% | 81% | 58.8% | 8:37 | 6.0 | 1.87 |
| Confusion / Aura Sphere | 100% | 96% | 59.6% | 8:31 | 5.7 | 1.85 |
| Charge Beam / Dazzling Gleam | 100% | 89% | 59.6% | 8:30 | 6.0 | 1.85 |
| Charge Beam / Aura Sphereshowing | 100% | 114% | 60.7% | 8:21 | 5.6 | 1.81 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.