Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,197 | 2,746 |
| 11/11/11 | 2,215 | 2,769 |
| 12/12/12 | 2,233 | 2,792 |
| 13/13/13 | 2,252 | 2,815 |
| 14/14/14 | 2,270 | 2,838 |
| 15/15/15hundo | 2,289 | 2,862 |
Caught CP range 2,197 - 2,289, or 2,746 - 2,862 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 7 | +13 | 1.0s | 0.60s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 95 | -50 | 3.0s | 1.50s | |
| 100 | -50 | 3.0s | 2.40s | |
| 80 | -50 | 3.0s | 1.40s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 59% | 72.2% | 7:01 | 6.0 | 1.52 |
| Confusion / Dark Pulse | 100% | 57% | 72.1% | 7:02 | 6.0 | 1.53 |
| Astonish / Psychic | 100% | 60% | 72.1% | 7:02 | 6.0 | 1.53 |
| Astonish / Dark Pulse | 100% | 63% | 72.3% | 7:01 | 6.0 | 1.52 |
| Confusion / Shadow Ball | 100% | 57% | 72.3% | 7:01 | 6.0 | 1.52 |
| Astonish / Shadow Ball | 100% | 62% | 72.6% | 6:59 | 6.0 | 1.52 |
| Confusion / Psychicshowing | 100% | 58% | 72.8% | 6:58 | 6.0 | 1.51 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.