Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,836 | 2,295 |
| 11/11/11 | 1,852 | 2,316 |
| 12/12/12 | 1,869 | 2,336 |
| 13/13/13 | 1,886 | 2,357 |
| 14/14/14 | 1,902 | 2,378 |
| 15/15/15hundo | 1,919 | 2,399 |
Caught CP range 1,836 - 1,919, or 2,295 - 2,399 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 7 | +13 | 1.0s | 0.60s |
| Move | Power | Energy | Duration |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Hits at |
|---|
| 100 | -50 | 3.0s | 2.40s | |
| 95 | -50 | 3.0s | 1.50s | |
| 65 | -50 | 3.0s | 1.10s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 150% | 96.8% | 5:14 | 5.8 | 1.14 |
| Astonish / Shadow Ballshowing | 100% | 113% | 94.7% | 5:21 | 6.0 | 1.16 |
| Confusion / Shadow Ball | 100% | 113% | 95.0% | 5:20 | 6.0 | 1.16 |
| Confusion / Psychic | 100% | 159% | 97.1% | 5:13 | 6.0 | 1.13 |
| Astonish / Psychic | 100% | 162% | 97.1% | 5:13 | 6.0 | 1.13 |
| Confusion / Psybeam | 100% | 205% | 98.5% | 5:09 | 5.5 | 1.12 |
| Astonish / Psybeam | 100% | 212% | 98.8% | 5:08 | 5.4 | 1.12 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.