Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,119 | 2,649 |
| 11/11/11 | 2,137 | 2,671 |
| 12/12/12 | 2,154 | 2,693 |
| 13/13/13 | 2,172 | 2,715 |
| 14/14/14 | 2,189 | 2,737 |
| 15/15/15hundo | 2,207 | 2,759 |
Caught CP range 2,119 - 2,207, or 2,649 - 2,759 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 32 | +22 | 2.5s | 0.70s | |
| 14 | +8 | 1.0s | 0.70s | |
| 11 | +11 | 1.0s | 0.75s | |
| 15 | +15 | 1.5s | 1.10s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 130 | -100 | 2.0s | 1.00s | |
| 155 | -100 | 2.5s | 1.10s | |
| 140 | -100 | 4.0s | 2.90s | |
| 180 | -100 | 5.0s | 2.80s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 65% | 58.1% | 8:44 | 6.0 | 1.90 |
| Steel Wing / Solar Beam | 99% | 52% | 56.2% | 9:01 | 6.0 | 1.96 |
| Incinerate / Sacred Fire++ | 75% | 70% | 56.4% | 8:59 | 6.0 | 1.95 |
| Extrasensory / Solar Beamshowing | 100% | 57% | 56.7% | 8:56 | 6.0 | 1.94 |
| Incinerate / Solar Beam | 100% | 59% | 56.8% | 8:56 | 6.0 | 1.94 |
| Hidden Power / Solar Beam | 100% | 61% | 57.3% | 8:51 | 6.0 | 1.92 |
| Steel Wing / Sacred Fire++ | 100% | 60% | 57.7% | 8:47 | 6.0 | 1.91 |
| Steel Wing / Brave Bird | 100% | 62% | 57.9% | 8:45 | 6.0 | 1.90 |
| Hidden Power / Sacred Fire++ | 100% | 74% | 58.0% | 8:44 | 6.0 | 1.90 |
| Incinerate / Fire Blast | 100% | 80% | 58.5% | 8:40 | 6.0 | 1.88 |
| Extrasensory / Sacred Fire++ | 100% | 69% | 58.5% | 8:40 | 6.0 | 1.88 |
| Steel Wing / Fire Blast | 100% | 68% | 58.5% | 8:40 | 6.0 | 1.88 |
| Extrasensory / Brave Bird | 100% | 71% | 58.8% | 8:37 | 6.0 | 1.87 |
| Incinerate / Brave Bird | 100% | 71% | 58.8% | 8:37 | 6.0 | 1.87 |
| Extrasensory / Fire Blast | 100% | 76% | 58.9% | 8:37 | 6.0 | 1.87 |
| Hidden Power / Fire Blast | 100% | 83% | 59.3% | 8:33 | 6.0 | 1.86 |
| Hidden Power / Brave Bird | 100% | 79% | 59.4% | 8:32 | 6.0 | 1.85 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.