Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,565 | 1,956 |
| 11/11/11 | 1,581 | 1,977 |
| 12/12/12 | 1,598 | 1,998 |
| 13/13/13 | 1,615 | 2,019 |
| 14/14/14 | 1,632 | 2,041 |
| 15/15/15hundo | 1,650 | 2,062 |
Caught CP range 1,565 - 1,650, or 1,956 - 2,062 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 14 | +8 | 1.0s | 0.75s | |
| 11 | +13 | 1.0s | 0.75s |
| Move | Power | Energy | Duration |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Hits at |
|---|
| 65 | -33 | 2.0s | 1.30s | |
| 45 | -33 | 1.5s | 0.90s | |
| 85 | -50 | 2.5s | 1.30s | |
| 65 | -33 | 3.0s | 1.10s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 253% | 135.0% | 3:45 | 4.8 | 0.82 |
| Dragon Tail / Sludge Bombshowing | 100% | 224% | 133.5% | 3:48 | 5.2 | 0.82 |
| Dragon Tail / Brutal Swing | 100% | 236% | 133.8% | 3:47 | 5.2 | 0.82 |
| Snarl / Sludge Bomb | 100% | 232% | 133.9% | 3:47 | 5.1 | 0.82 |
| Snarl / Brutal Swing | 100% | 239% | 134.3% | 3:46 | 5.2 | 0.82 |
| Dragon Tail / Crunch | 100% | 266% | 134.9% | 3:45 | 4.9 | 0.82 |
| Dragon Tail / Dragon Claw | 100% | 372% | 135.6% | 3:44 | 3.8 | 0.81 |
| Snarl / Crunch | 100% | 270% | 136.1% | 3:43 | 4.7 | 0.81 |
| Snarl / Dragon Claw | 100% | 346% | 136.1% | 3:43 | 4.0 | 0.81 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.