Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,260 | 2,825 |
| 11/11/11 | 2,278 | 2,848 |
| 12/12/12 | 2,296 | 2,871 |
| 13/13/13 | 2,315 | 2,893 |
| 14/14/14 | 2,333 | 2,916 |
| 15/15/15hundo | 2,351 | 2,939 |
Caught CP range 2,260 - 2,351, or 2,825 - 2,939 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 14 | +8 | 1.0s | 0.75s | |
| 4 | +6 | 0.5s | 0.25s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 140 | -100 | 3.5s | 2.60s | |
| 180 | -100 | 5.0s | 2.80s | |
| 140 | -100 | 4.0s | 2.90s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 85% | 47% | 43.4% | 11:41 | 6.0 | 2.54 |
| Mud Shot / Fire Blast | 67% | 37% | 38.9% | 13:01 | 6.0 | 2.83 |
| Dragon Tail / Fire Blast | 63% | 35% | 39.3% | 12:54 | 6.0 | 2.80 |
| Mud Shot / Earthquake | 83% | 60% | 42.9% | 11:49 | 5.9 | 2.57 |
| Dragon Tail / Earthquake | 85% | 52% | 43.7% | 11:36 | 6.0 | 2.52 |
| Dragon Tail / Solar Beam | 100% | 67% | 48.0% | 10:33 | 6.0 | 2.29 |
| Mud Shot / Solar Beamshowing | 100% | 77% | 48.3% | 10:29 | 6.0 | 2.28 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.