Raids
Raids
As of 9 Oct 2026, 1 trainer beat Gothitelle (Tier 3) with Mega Houndoom, Necrozma (Dawn Wings), Shadow Darkrai, Shadow Tyranitar, Shadow Absol and Shadow Hydreigon; weak to Bug, Ghost and Dark; caught at CP 1,313-1,382.
† Legacy move (Elite TM) · Mega-only move
All 30 counters| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,313 | 1,641 |
| 11/11/11 | 1,326 | 1,658 |
| 12/12/12 | 1,340 | 1,675 |
| 13/13/13 | 1,354 | 1,693 |
| 14/14/14 | 1,368 | 1,710 |
| 15/15/15hundo | 1,382 | 1,728 |
Caught CP range 1,313 - 1,382, or 1,641 - 1,728 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
The raid schedule lists 1,313 - 1,382 normal and 1,641 - 1,728 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 20 | +11 | 1.5s | 0.90s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 115 | -100 | 2.5s | 1.20s | |
| 95 | -50 | 3.0s | 1.50s | |
| 75 | -50 | 2.5s | 1.30s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 144% | 208.3% | 1:53 | 2.7 | 0.64 |
| Charm / Future Sight | 100% | 136% | 206.3% | 1:54 | 3.2 | 0.65 |
| Charm / Rock Slide | 100% | 114% | 207.8% | 1:53 | 3.8 | 0.64 |
| Confusion / Rock Slide | 100% | 134% | 208.2% | 1:53 | 3.1 | 0.64 |
| Confusion / Future Sightshowing | 100% | 181% | 209.7% | 1:52 | 1.8 | 0.64 |
| Confusion / Psychic | 100% | 181% | 210.0% | 1:52 | 1.8 | 0.64 |
| Charm / Psychic | 100% | 146% | 210.6% | 1:51 | 2.7 | 0.63 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.