Raids
Raids
As of 9 Oct 2026, 2 trainers beat Giratina (Origin) (Tier 5) with Mega Rayquaza, Eternatus, Necrozma (Dawn Wings), Kyurem (Black), Shadow Haxorus and Shadow Garchomp; weak to Ghost, Ice, Dragon, Dark and Fairy; caught at CP 2,018-2,105.
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,018 | 2,523 |
| 11/11/11 | 2,035 | 2,544 |
| 12/12/12 | 2,052 | 2,566 |
| 13/13/13 | 2,070 | 2,587 |
| 14/14/14 | 2,087 | 2,609 |
| 15/15/15hundo | 2,105 | 2,631 |
Caught CP range 2,018 - 2,105, or 2,523 - 2,631 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 14 | +8 | 1.0s | 0.75s | |
| 6 | +4 | 0.5s | 0.05s |
| Move | Power | Energy | Duration |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Hits at |
|---|
| 100 | -50 | 3.0s | 2.40s | |
| 90 | -50 | 3.5s | 2.05s | |
| 55 | -33 | 2.5s | 2.05s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 97% | 73% | 68.1% | 7:26 | 6.0 | 1.62 |
| Shadow Claw / Shadow Ball | 90% | 70% | 65.7% | 7:43 | 6.0 | 1.68 |
| Dragon Tail / Shadow Ball | 100% | 66% | 66.7% | 7:36 | 6.0 | 1.65 |
| Shadow Claw / Dragon Pulse | 100% | 66% | 68.3% | 7:26 | 6.0 | 1.61 |
| Dragon Tail / Dragon Pulseshowing | 100% | 65% | 68.7% | 7:23 | 6.0 | 1.60 |
| Dragon Tail / Ominous Wind | 100% | 90% | 69.2% | 7:19 | 6.0 | 1.59 |
| Shadow Claw / Ominous Wind | 100% | 103% | 69.4% | 7:18 | 6.0 | 1.59 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.