Raids
Raids
† Legacy move (Elite TM) · Mega-only move
All 30 counters| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,848 | 2,310 |
| 11/11/11 | 1,864 | 2,330 |
| 12/12/12 | 1,881 | 2,351 |
| 13/13/13 | 1,897 | 2,372 |
| 14/14/14 | 1,914 | 2,393 |
| 15/15/15hundo | 1,931 | 2,414 |
Caught CP range 1,848 - 1,931, or 2,310 - 2,414 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +4 | 0.5s | 0.30s | |
| 6 | +4 | 0.5s | 0.05s |
| Move | Power | Energy | Duration |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Hits at |
|---|
| 45 | -33 | 1.5s | 0.90s | |
| 70 | -33 | 3.5s | 2.85s | |
| 50 | -33 | 3.0s | 2.30s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 95% | 60.1% | 8:26 | 5.9 | 1.83 |
| Shadow Claw / Shadow Sneak | 100% | 117% | 59.7% | 8:29 | 5.8 | 1.84 |
| Shadow Claw / Dragon Claw | 100% | 84% | 60.0% | 8:27 | 6.0 | 1.83 |
| Shadow Claw / Ancient Powershowing | 100% | 101% | 60.1% | 8:26 | 5.9 | 1.83 |
| Dragon Breath / Shadow Sneak | 100% | 114% | 60.2% | 8:26 | 5.9 | 1.83 |
| Dragon Breath / Dragon Claw | 100% | 85% | 60.3% | 8:24 | 6.0 | 1.83 |
| Dragon Breath / Ancient Power | 100% | 101% | 60.3% | 8:24 | 6.0 | 1.83 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.