Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 588 | 735 |
| 11/11/11 | 597 | 747 |
| 12/12/12 | 607 | 758 |
| 13/13/13 | 616 | 770 |
| 14/14/14 | 626 | 782 |
| 15/15/15hundo | 635 | 794 |
Caught CP range 588 - 635, or 735 - 794 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
The raid schedule lists 551 - 635 normal and 689 - 794 boosted for this boss — which is not what our stat line gives, so one of the two is out of date. Trust the published band at the catch screen until this page is fixed.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 4 | +6 | 0.5s | 0.25s | |
| 7 | +8 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 100 | -50 | 4.5s | 2.60s | |
| 50 | -33 | 2.0s | 1.30s | |
| 50 | -33 | 3.0s | 1.15s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 593% | 631.7% | 0:37 | 0.1 | 0.21 |
| Mud Shot / Dig | 100% | 522% | 625.9% | 0:38 | 0.4 | 0.21 |
| Take Down / Dig | 100% | 531% | 627.1% | 0:37 | 0.3 | 0.21 |
| Mud Shot / Body Slamshowing | 100% | 621% | 627.5% | 0:37 | 0.0 | 0.21 |
| Take Down / Body Slam | 100% | 633% | 629.0% | 0:37 | 0.0 | 0.21 |
| Take Down / Twister | 100% | 577% | 637.8% | 0:37 | 0.0 | 0.21 |
| Mud Shot / Twister | 100% | 571% | 638.6% | 0:37 | 0.0 | 0.21 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.