Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,833 | 2,292 |
| 11/11/11 | 1,850 | 2,312 |
| 12/12/12 | 1,866 | 2,333 |
| 13/13/13 | 1,883 | 2,353 |
| 14/14/14 | 1,899 | 2,374 |
| 15/15/15hundo | 1,916 | 2,395 |
Caught CP range 1,833 - 1,916, or 2,292 - 2,395 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +5 | 0.5s | 0.23s | |
| 4 | +8 | 0.5s | 0.20s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 140 | -100 | 3.5s | 2.80s | |
| 45 | -33 | 1.5s | 1.10s | |
| 75 | -33 | 3.0s | 2.40s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 132% | 93.0% | 5:27 | 6.0 | 1.18 |
| Metal Claw / Zap Cannonshowing | 100% | 105% | 90.8% | 5:35 | 6.0 | 1.21 |
| Fury Cutter / Zap Cannon | 100% | 112% | 92.2% | 5:30 | 6.0 | 1.19 |
| Metal Claw / Magnet Bomb | 100% | 141% | 93.3% | 5:26 | 6.0 | 1.18 |
| Fury Cutter / Magnet Bomb | 100% | 142% | 93.3% | 5:26 | 6.0 | 1.18 |
| Metal Claw / X-Scissor | 100% | 167% | 94.9% | 5:21 | 6.0 | 1.16 |
| Fury Cutter / X-Scissor | 100% | 174% | 95.2% | 5:20 | 5.9 | 1.16 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.