Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 649 | 812 |
| 11/11/11 | 660 | 825 |
| 12/12/12 | 670 | 838 |
| 13/13/13 | 681 | 851 |
| 14/14/14 | 691 | 864 |
| 15/15/15hundo | 702 | 878 |
Caught CP range 649 - 702, or 812 - 878 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
The raid schedule lists 608 - 702 normal and 760 - 878 boosted for this boss — which is not what our stat line gives, so one of the two is out of date. Trust the published band at the catch screen until this page is fixed.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 5 | +6 | 0.5s | 0.20s | |
| 7 | +13 | 1.0s | 0.60s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 85 | -50 | 2.5s | 1.30s | |
| 60 | -50 | 2.5s | 2.00s | |
| 80 | -50 | 3.0s | 1.40s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 341% | 589.9% | 0:40 | 1.0 | 0.23 |
| Lick / Sludge Bomb | 100% | 354% | 584.4% | 0:40 | 1.2 | 0.23 |
| Lick / Dark Pulse | 100% | 344% | 588.5% | 0:40 | 1.0 | 0.23 |
| Astonish / Sludge Bomb | 100% | 355% | 589.4% | 0:40 | 1.1 | 0.23 |
| Astonish / Night Shade | 100% | 357% | 590.6% | 0:40 | 0.9 | 0.23 |
| Astonish / Dark Pulse | 100% | 345% | 593.4% | 0:40 | 1.1 | 0.23 |
| Lick / Night Shadeshowing | 100% | 360% | 600.8% | 0:39 | 0.9 | 0.22 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.