Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,331 | 1,665 |
| 11/11/11 | 1,345 | 1,682 |
| 12/12/12 | 1,359 | 1,699 |
| 13/13/13 | 1,373 | 1,717 |
| 14/14/14 | 1,387 | 1,734 |
| 15/15/15hundo | 1,401 | 1,752 |
Caught CP range 1,331 - 1,401, or 1,665 - 1,752 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
The raid schedule lists 1,277 - 1,401 normal and 1,596 - 1,752 boosted for this boss — which is not what our stat line gives, so one of the two is out of date. Trust the published band at the catch screen until this page is fixed.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +4 | 0.5s | 0.30s | |
| 4 | +6 | 0.5s | 0.28s | |
| 9 | +13 | 1.0s | 0.75s | |
| 12 | +20 | 1.5s | 0.40s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 85 | -50 | 2.5s | 1.30s | |
| 65 | -33 | 3.0s | 1.10s | |
| 50 | -33 | 2.0s | 1.30s | |
| 45 | -33 | 2.0s | 1.60s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 142% | 189.8% | 2:04 | 2.6 | 0.70 |
| Poison Sting / Crunch | 100% | 137% | 188.3% | 2:05 | 2.8 | 0.71 |
| Ice Fang / Aqua Tailshowing | 100% | 119% | 188.9% | 2:04 | 3.4 | 0.71 |
| Ice Fang / Crunch | 100% | 131% | 189.0% | 2:04 | 3.0 | 0.71 |
| Poison Sting / Aqua Tail | 100% | 128% | 189.3% | 2:04 | 3.0 | 0.71 |
| Bite / Crunch | 100% | 132% | 189.4% | 2:04 | 2.9 | 0.71 |
| Bite / Fell Stinger | 100% | 175% | 189.8% | 2:04 | 1.9 | 0.70 |
| Infestation / Aqua Tail | 100% | 127% | 190.1% | 2:03 | 3.1 | 0.70 |
| Infestation / Crunch | 100% | 138% | 190.1% | 2:03 | 2.7 | 0.70 |
| Poison Sting / Sludge Bomb | 100% | 158% | 190.4% | 2:03 | 2.3 | 0.70 |
| Ice Fang / Fell Stinger | 100% | 173% | 190.7% | 2:03 | 2.0 | 0.70 |
| Ice Fang / Sludge Bomb | 100% | 149% | 190.9% | 2:03 | 2.5 | 0.70 |
| Infestation / Fell Stinger | 100% | 185% | 191.4% | 2:03 | 1.8 | 0.70 |
| Infestation / Sludge Bomb | 100% | 156% | 191.4% | 2:03 | 2.3 | 0.70 |
| Poison Sting / Fell Stinger | 100% | 192% | 191.8% | 2:02 | 1.6 | 0.70 |
| Bite / Sludge Bomb | 100% | 148% | 192.0% | 2:02 | 2.6 | 0.70 |
| Bite / Aqua Tail | 100% | 124% | 192.0% | 2:02 | 3.3 | 0.70 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.