Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,486 | 1,858 |
| 11/11/11 | 1,501 | 1,876 |
| 12/12/12 | 1,516 | 1,895 |
| 13/13/13 | 1,531 | 1,914 |
| 14/14/14 | 1,546 | 1,933 |
| 15/15/15hundo | 1,562 | 1,953 |
Caught CP range 1,486 - 1,562, or 1,858 - 1,953 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +8 | 1.0s | 0.60s | |
| 5 | +5 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| 130 | -100 | 4.0s | 2.30s | |
| 75 | -50 | 2.5s | 1.30s | |
| 80 | -50 | 3.0s | 2.05s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 150% | 71.8% | 7:03 | 5.5 | 1.53 |
| Tackle / Moonblast | 100% | 125% | 70.7% | 7:10 | 6.0 | 1.56 |
| Rock Throw / Moonblastshowing | 100% | 125% | 70.7% | 7:10 | 6.0 | 1.56 |
| Tackle / Power Gem | 100% | 177% | 72.2% | 7:01 | 5.2 | 1.53 |
| Tackle / Rock Slide | 100% | 177% | 72.3% | 7:01 | 5.2 | 1.52 |
| Rock Throw / Power Gem | 100% | 175% | 72.4% | 6:60 | 5.3 | 1.52 |
| Rock Throw / Rock Slide | 100% | 175% | 72.5% | 6:60 | 5.3 | 1.52 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.