Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,246 | 2,807 |
| 11/11/11 | 2,264 | 2,830 |
| 12/12/12 | 2,282 | 2,853 |
| 13/13/13 | 2,300 | 2,875 |
| 14/14/14 | 2,318 | 2,898 |
| 15/15/15hundo | 2,337 | 2,921 |
Caught CP range 2,246 - 2,337, or 2,807 - 2,921 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +4 | 0.5s | 0.30s | |
| 6 | +5 | 0.5s | 0.23s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 150 | -100 | 3.5s | 2.90s | |
| 100 | -100 | 2.5s | 1.30s | |
| 60 | -50 | 2.0s | 1.40s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 58% | 52.2% | 9:43 | 6.0 | 2.11 |
| Dragon Breath / Draco Meteorshowing | 100% | 48% | 50.5% | 10:02 | 6.0 | 2.18 |
| Metal Claw / Draco Meteor | 100% | 48% | 50.6% | 10:01 | 6.0 | 2.18 |
| Metal Claw / Thunder | 100% | 67% | 52.4% | 9:40 | 6.0 | 2.10 |
| Dragon Breath / Thunder | 100% | 68% | 52.6% | 9:38 | 6.0 | 2.09 |
| Metal Claw / Iron Head | 100% | 68% | 53.3% | 9:31 | 6.0 | 2.07 |
| Dragon Breath / Iron Head | 100% | 68% | 53.3% | 9:31 | 6.0 | 2.07 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.