Raids
Raids
As of 9 Oct 2026, 3 trainers beat Dialga (Tier 5) with Mega Mewtwo X, Keldeo, Shadow Groudon, Lucario, Terrakion and Shadow Excadrill; weak to Fighting and Ground; caught at CP 2,217-2,307.
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,217 | 2,771 |
| 11/11/11 | 2,235 | 2,794 |
| 12/12/12 | 2,253 | 2,816 |
| 13/13/13 | 2,271 | 2,839 |
| 14/14/14 | 2,289 | 2,862 |
| 15/15/15hundo | 2,307 | 2,884 |
Caught CP range 2,217 - 2,307, or 2,771 - 2,884 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +4 | 0.5s | 0.30s | |
| 6 | +5 | 0.5s | 0.23s |
| Move | Power | Energy | Duration |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Hits at |
|---|
| 150 | -100 | 3.5s | 2.90s | |
| 100 | -100 | 2.5s | 1.30s | |
| 60 | -50 | 2.0s | 1.40s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 63% | 54.9% | 9:14 | 6.0 | 2.01 |
| Metal Claw / Draco Meteor | 100% | 52% | 53.5% | 9:29 | 6.0 | 2.06 |
| Dragon Breath / Draco Meteorshowing | 100% | 52% | 53.5% | 9:29 | 6.0 | 2.06 |
| Metal Claw / Thunder | 100% | 76% | 55.2% | 9:11 | 6.0 | 2.00 |
| Dragon Breath / Thunder | 100% | 77% | 55.4% | 9:09 | 6.0 | 1.99 |
| Metal Claw / Iron Head | 100% | 72% | 55.5% | 9:08 | 6.0 | 1.98 |
| Dragon Breath / Iron Head | 100% | 72% | 55.7% | 9:06 | 6.0 | 1.98 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.