Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,372 | 1,716 |
| 11/11/11 | 1,393 | 1,741 |
| 12/12/12 | 1,413 | 1,766 |
| 13/13/13 | 1,433 | 1,792 |
| 14/14/14 | 1,453 | 1,817 |
| 15/15/15hundo | 1,474 | 1,842 |
Caught CP range 1,372 - 1,474, or 1,716 - 1,842 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 11 | +9 | 1.0s | 0.75s | |
| 13 | +9 | 1.0s | 0.40s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 140 | -100 | 3.5s | 2.80s | |
| 80 | -50 | 3.0s | 1.40s | |
| 70 | -50 | 4.0s | 3.50s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 94% | 176% | 164.8% | 3:04 | 5.3 | 0.67 |
| Zen Headbutt / Dark Pulse | 83% | 169% | 140.0% | 3:37 | 5.8 | 0.79 |
| Poison Jab / Dark Pulse | 83% | 161% | 140.6% | 3:36 | 5.9 | 0.78 |
| Poison Jab / Zap Cannonshowing | 100% | 157% | 177.8% | 2:51 | 6.0 | 0.62 |
| Zen Headbutt / Zap Cannon | 100% | 164% | 177.9% | 2:51 | 6.0 | 0.62 |
| Zen Headbutt / Psycho Boost | 100% | 315% | 188.4% | 2:41 | 3.9 | 0.58 |
| Poison Jab / Psycho Boost | 100% | 298% | 189.3% | 2:41 | 4.3 | 0.58 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.