Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,717 | 2,146 |
| 11/11/11 | 1,734 | 2,168 |
| 12/12/12 | 1,752 | 2,190 |
| 13/13/13 | 1,770 | 2,213 |
| 14/14/14 | 1,788 | 2,235 |
| 15/15/15hundo | 1,806 | 2,257 |
Caught CP range 1,717 - 1,806, or 2,146 - 2,257 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 11 | +9 | 1.0s | 0.75s | |
| 7 | +14 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 150 | -100 | 4.0s | 3.50s | |
| 80 | -50 | 2.5s | 1.80s | |
| 70 | -50 | 4.0s | 3.50s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 99% | 103% | 88.9% | 5:42 | 5.9 | 1.24 |
| Charge Beam / Psycho Boost | 94% | 153% | 85.4% | 5:56 | 5.9 | 1.29 |
| Zen Headbutt / Thunderbolt | 100% | 89% | 86.8% | 5:50 | 6.0 | 1.27 |
| Zen Headbutt / Psycho Boost | 100% | 152% | 87.8% | 5:47 | 5.8 | 1.26 |
| Zen Headbutt / Hyper Beamshowing | 100% | 99% | 91.0% | 5:34 | 6.0 | 1.21 |
| Charge Beam / Thunderbolt | 100% | 92% | 91.4% | 5:33 | 6.0 | 1.20 |
| Charge Beam / Hyper Beam | 100% | 106% | 92.6% | 5:28 | 6.0 | 1.19 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.