Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,048 | 2,560 |
| 11/11/11 | 2,065 | 2,582 |
| 12/12/12 | 2,083 | 2,604 |
| 13/13/13 | 2,101 | 2,626 |
| 14/14/14 | 2,118 | 2,648 |
| 15/15/15hundo | 2,136 | 2,671 |
Caught CP range 2,048 - 2,136, or 2,560 - 2,671 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 11 | +13 | 1.0s | 0.75s | |
| 11 | +10 | 1.0s | 0.85s | |
| 5 | +6 | 0.5s | 0.10s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 70 | -50 | 2.0s | 1.70s | |
| 140 | -100 | 3.5s | 3.00s | |
| 100 | -50 | 3.0s | 2.40s | |
| 80 | -50 | 3.0s | 1.40s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 86% | 57% | 56.3% | 9:00 | 6.0 | 1.96 |
| Sucker Punch / Focus Blast | 50% | 50% | 47.6% | 10:39 | 6.0 | 2.32 |
| Snarl / Focus Blast | 50% | 50% | 49.2% | 10:18 | 6.0 | 2.24 |
| Feint Attack / Focus Blast | 50% | 50% | 49.6% | 10:13 | 6.0 | 2.22 |
| Sucker Punch / Shadow Ballshowing | 99% | 54% | 58.5% | 8:40 | 6.0 | 1.88 |
| Snarl / Shadow Ball | 97% | 55% | 58.7% | 8:38 | 6.0 | 1.88 |
| Feint Attack / Shadow Ball | 99% | 56% | 58.7% | 8:38 | 6.0 | 1.88 |
| Sucker Punch / Foul Play | 90% | 74% | 59.7% | 8:30 | 6.0 | 1.85 |
| Snarl / Foul Play | 93% | 72% | 60.0% | 8:27 | 6.0 | 1.83 |
| Feint Attack / Foul Play | 93% | 72% | 60.1% | 8:26 | 6.0 | 1.83 |
| Snarl / Dark Pulse | 100% | 75% | 60.2% | 8:25 | 6.0 | 1.83 |
| Feint Attack / Dark Pulse | 100% | 75% | 60.3% | 8:25 | 6.0 | 1.83 |
| Sucker Punch / Dark Pulse | 100% | 75% | 60.3% | 8:24 | 6.0 | 1.83 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.