Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,555 | 1,944 |
| 11/11/11 | 1,570 | 1,963 |
| 12/12/12 | 1,586 | 1,982 |
| 13/13/13 | 1,601 | 2,002 |
| 14/14/14 | 1,617 | 2,021 |
| 15/15/15hundo | 1,633 | 2,041 |
Caught CP range 1,555 - 1,633, or 1,944 - 2,041 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 4 | +7 | 0.5s | 0.27s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 115 | -100 | 2.5s | 1.20s | |
| 130 | -100 | 4.0s | 2.30s | |
| 80 | -50 | 3.5s | 3.30s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 96% | 74% | 45.6% | 11:07 | 5.7 | 2.42 |
| Psycho Cut / Future Sight | 83% | 96% | 42.8% | 11:50 | 5.4 | 2.57 |
| Confusion / Future Sight | 86% | 90% | 44.6% | 11:22 | 5.6 | 2.47 |
| Confusion / Moonblastshowing | 100% | 61% | 45.8% | 11:04 | 6.0 | 2.40 |
| Psycho Cut / Moonblast | 100% | 65% | 46.1% | 10:60 | 6.0 | 2.39 |
| Confusion / Aurora Beam | 100% | 87% | 47.0% | 10:47 | 5.7 | 2.34 |
| Psycho Cut / Aurora Beam | 100% | 90% | 47.2% | 10:45 | 5.7 | 2.34 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.