Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,649 | 2,061 |
| 11/11/11 | 1,664 | 2,081 |
| 12/12/12 | 1,680 | 2,100 |
| 13/13/13 | 1,695 | 2,119 |
| 14/14/14 | 1,711 | 2,139 |
| 15/15/15hundo | 1,727 | 2,159 |
Caught CP range 1,649 - 1,727, or 2,061 - 2,159 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +5 | 0.5s | 0.23s | |
| 10 | +13 | 1.0s | 0.30s | |
| 11 | +9 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.5s | 1.20s | |
| 105 | -100 | 2.5s | 0.90s | |
| 60 | -50 | 2.0s | 1.40s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 74% | 84% | 55.5% | 9:08 | 6.0 | 1.99 |
| Zen Headbutt / Stone Edge | 65% | 76% | 52.1% | 9:44 | 5.9 | 2.11 |
| Metal Claw / Stone Edge | 40% | 80% | 52.8% | 9:36 | 6.0 | 2.09 |
| Double Kick / Stone Edge | 67% | 83% | 53.9% | 9:24 | 5.9 | 2.04 |
| Metal Claw / Close Combat | 96% | 92% | 56.7% | 8:56 | 6.0 | 1.94 |
| Zen Headbutt / Iron Head | 83% | 94% | 56.8% | 8:56 | 6.0 | 1.94 |
| Metal Claw / Iron Head | 85% | 100% | 56.9% | 8:55 | 6.0 | 1.94 |
| Zen Headbutt / Close Combat | 96% | 86% | 57.2% | 8:52 | 6.0 | 1.93 |
| Double Kick / Iron Head | 89% | 101% | 57.2% | 8:52 | 6.0 | 1.93 |
| Double Kick / Close Combatshowing | 99% | 94% | 57.4% | 8:50 | 6.0 | 1.92 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.