Raids
Raids
As of 9 Oct 2026, 1 trainer beat Mega Charizard Y (Mega) with Mega Diancie, Shadow Rhyperior, Shadow Tyrantrum, Shadow Gigalith, Shadow Tyranitar and Tyrantrum; weak to Rock, Water and Electric; caught at CP 1,574-1,651.
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,574 | 1,968 |
| 11/11/11 | 1,589 | 1,987 |
| 12/12/12 | 1,605 | 2,006 |
| 13/13/13 | 1,620 | 2,025 |
| 14/14/14 | 1,635 | 2,044 |
| 15/15/15hundo | 1,651 | 2,064 |
Caught CP range 1,574 - 1,651, or 1,968 - 2,064 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +9 | 1.0s | 0.75s | |
| 12 | +8 | 1.0s | 0.80s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 160 | -100 | 4.0s | 2.60s | |
| 140 | -100 | 4.0s | 2.90s | |
| 45 | -33 | 1.5s | 0.90s | |
| 55 | -50 | 2.5s | 1.60s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 99% | 147% | 122.5% | 4:08 | 5.9 | 0.89 |
| Fire Spin / Overheatshowing | 100% | 137% | 120.0% | 4:14 | 6.0 | 0.91 |
| Air Slash / Overheat | 100% | 136% | 121.0% | 4:12 | 6.0 | 0.90 |
| Air Slash / Fire Blast | 100% | 140% | 121.0% | 4:12 | 6.0 | 0.90 |
| Fire Spin / Fire Blast | 100% | 145% | 121.6% | 4:10 | 6.0 | 0.90 |
| Air Slash / Dragon Claw | 100% | 155% | 123.9% | 4:06 | 5.7 | 0.88 |
| Fire Spin / Dragon Claw | 97% | 156% | 124.0% | 4:05 | 5.7 | 0.88 |
| Air Slash / Air Cutter | 100% | 176% | 125.8% | 4:02 | 6.0 | 0.87 |
| Fire Spin / Air Cutter | 100% | 178% | 126.0% | 4:02 | 6.0 | 0.87 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.