Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,694 | 2,117 |
| 11/11/11 | 1,709 | 2,137 |
| 12/12/12 | 1,725 | 2,157 |
| 13/13/13 | 1,741 | 2,176 |
| 14/14/14 | 1,757 | 2,196 |
| 15/15/15hundo | 1,772 | 2,216 |
Caught CP range 1,694 - 1,772, or 2,117 - 2,216 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 12 | +8 | 1.0s | 0.80s | |
| 13 | +7 | 1.0s | 0.60s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 70 | -50 | 2.0s | 1.40s | |
| 60 | -50 | 2.0s | 1.40s | |
| 50 | -33 | 2.0s | 1.30s | |
| 80 | -50 | 3.5s | 2.60s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 94% | 87% | 58.9% | 8:36 | 6.0 | 1.87 |
| Smack Down / Heavy Slam | 72% | 82% | 57.1% | 8:52 | 6.0 | 1.93 |
| Smack Down / Iron Head | 69% | 90% | 57.7% | 8:47 | 6.0 | 1.91 |
| Smack Down / Body Slam | 81% | 85% | 57.8% | 8:46 | 6.0 | 1.90 |
| Air Slash / Bulldoze | 100% | 78% | 58.6% | 8:39 | 6.0 | 1.88 |
| Smack Down / Bulldozeshowing | 100% | 70% | 58.7% | 8:38 | 6.0 | 1.88 |
| Air Slash / Body Slam | 99% | 96% | 59.3% | 8:33 | 6.0 | 1.86 |
| Air Slash / Heavy Slam | 97% | 93% | 59.6% | 8:30 | 6.0 | 1.85 |
| Air Slash / Iron Head | 100% | 104% | 60.1% | 8:26 | 6.0 | 1.83 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.