Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,785 | 2,231 |
| 11/11/11 | 1,801 | 2,251 |
| 12/12/12 | 1,817 | 2,271 |
| 13/13/13 | 1,833 | 2,291 |
| 14/14/14 | 1,849 | 2,312 |
| 15/15/15hundo | 1,865 | 2,332 |
Caught CP range 1,785 - 1,865, or 2,231 - 2,332 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 7 | +14 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 130 | -100 | 2.5s | 1.10s | |
| 100 | -50 | 2.0s | 1.20s | |
| 95 | -50 | 3.0s | 1.50s | |
| 150 | -100 | 4.0s | 3.50s | |
| 55 | -33 | 2.0s | 1.10s | |
| 100 |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 counters| -50 |
| 3.5s |
| 2.10s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 86% | 72.6% | 6:59 | 6.0 | 1.52 |
| Confusion / Psychicshowing | 100% | 66% | 69.5% | 7:17 | 6.0 | 1.58 |
| Confusion / Hyper Beam | 100% | 71% | 70.3% | 7:12 | 6.0 | 1.57 |
| Charge Beam / Psychic | 100% | 72% | 70.5% | 7:12 | 6.0 | 1.56 |
| Confusion / Aura Sphere | 100% | 78% | 71.1% | 7:08 | 6.0 | 1.55 |
| Charge Beam / Hyper Beam | 100% | 80% | 71.8% | 7:04 | 6.0 | 1.53 |
| Charge Beam / Dazzling Gleam | 100% | 100% | 72.6% | 6:59 | 6.0 | 1.52 |
| Charge Beam / Aura Sphere | 100% | 95% | 72.7% | 6:58 | 6.0 | 1.52 |
| Confusion / Dazzling Gleam | 100% | 90% | 72.9% | 6:57 | 6.0 | 1.51 |
| Charge Beam / Leaf Storm | 100% | 104% | 73.5% | 6:54 | 6.0 | 1.50 |
| Confusion / Leaf Storm | 100% | 90% | 73.6% | 6:53 | 6.0 | 1.50 |
| Confusion / Seed Bomb | 100% | 124% | 75.2% | 6:45 | 6.0 | 1.47 |
| Charge Beam / Seed Bomb | 100% | 161% | 75.9% | 6:41 | 5.6 | 1.45 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.