Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,797 | 2,246 |
| 11/11/11 | 1,814 | 2,268 |
| 12/12/12 | 1,831 | 2,289 |
| 13/13/13 | 1,849 | 2,311 |
| 14/14/14 | 1,866 | 2,333 |
| 15/15/15hundo | 1,884 | 2,355 |
Caught CP range 1,797 - 1,884, or 2,246 - 2,355 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 32 | +22 | 2.5s | 0.70s | |
| 7 | +13 | 1.0s | 0.60s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 160 | -100 | 4.0s | 2.60s | |
| 100 | -50 | 3.0s | 2.40s | |
| 60 | -33 | 2.0s | 1.30s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 68% | 70.4% | 7:12 | 6.0 | 1.56 |
| Astonish / Overheat | 89% | 55% | 62.6% | 8:06 | 6.0 | 1.76 |
| Incinerate / Overheat | 100% | 56% | 65.8% | 7:42 | 6.0 | 1.67 |
| Incinerate / Mystical Fire | 100% | 76% | 72.8% | 6:58 | 6.0 | 1.51 |
| Incinerate / Shadow Ball | 100% | 70% | 73.1% | 6:56 | 6.0 | 1.51 |
| Astonish / Shadow Ballshowing | 100% | 77% | 74.1% | 6:51 | 6.0 | 1.49 |
| Astonish / Mystical Fire | 100% | 88% | 74.5% | 6:48 | 6.0 | 1.48 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.