Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,966 | 2,458 |
| 11/11/11 | 1,983 | 2,479 |
| 12/12/12 | 2,000 | 2,500 |
| 13/13/13 | 2,017 | 2,521 |
| 14/14/14 | 2,034 | 2,543 |
| 15/15/15hundo | 2,051 | 2,564 |
Caught CP range 1,966 - 2,051, or 2,458 - 2,564 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 4 | +7 | 0.5s | 0.27s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 130 | -100 | 2.0s | 1.00s | |
| 115 | -100 | 2.5s | 1.20s | |
| 90 | -50 | 2.0s | 1.40s | |
| 70 | -33 | 3.5s | 2.85s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 97% | 67% | 60.1% | 8:26 | 6.0 | 1.83 |
| Confusion / Fly | 94% | 59% | 58.9% | 8:36 | 6.0 | 1.87 |
| Confusion / Future Sight | 83% | 68% | 59.0% | 8:36 | 6.0 | 1.87 |
| Psycho Cut / Fly | 97% | 63% | 59.5% | 8:31 | 6.0 | 1.85 |
| Psycho Cut / Brave Birdshowing | 100% | 67% | 59.5% | 8:31 | 6.0 | 1.85 |
| Psycho Cut / Future Sight | 100% | 79% | 60.5% | 8:23 | 6.0 | 1.82 |
| Confusion / Brave Bird | 100% | 62% | 60.5% | 8:22 | 6.0 | 1.82 |
| Psycho Cut / Ancient Power | 100% | 83% | 61.8% | 8:12 | 6.0 | 1.78 |
| Confusion / Ancient Power | 100% | 78% | 62.0% | 8:11 | 6.0 | 1.78 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.