Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,665 | 2,082 |
| 11/11/11 | 1,681 | 2,101 |
| 12/12/12 | 1,696 | 2,121 |
| 13/13/13 | 1,712 | 2,140 |
| 14/14/14 | 1,728 | 2,160 |
| 15/15/15hundo | 1,743 | 2,179 |
Caught CP range 1,665 - 1,743, or 2,082 - 2,179 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 11 | +9 | 1.0s | 0.55s | |
| 10 | +10 | 1.0s | 0.40s | |
| 6 | +15 | 1.0s | 0.85s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 130 | -100 | 3.0s | 1.40s | |
| 60 | -33 | 2.0s | 1.50s | |
| 95 | -50 | 3.5s | 1.50s | |
| 65 | -33 | 3.5s | 2.20s | |
| 70 | -33 | 3.5s | 2.85s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 95% | 67.7% | 7:29 | 5.7 | 1.63 |
| Frost Breath / Blizzardshowing | 100% | 72% | 66.0% | 7:41 | 6.0 | 1.67 |
| Powder Snow / Ice Beam | 100% | 86% | 66.3% | 7:38 | 5.8 | 1.66 |
| Ice Shard / Ice Beam | 100% | 83% | 66.6% | 7:37 | 5.9 | 1.65 |
| Ice Shard / Blizzard | 100% | 74% | 66.6% | 7:37 | 6.0 | 1.65 |
| Frost Breath / Ice Beam | 100% | 82% | 66.6% | 7:36 | 5.9 | 1.65 |
| Powder Snow / Blizzard | 100% | 77% | 66.9% | 7:35 | 6.0 | 1.65 |
| Frost Breath / Triple Axel | 100% | 95% | 68.1% | 7:26 | 5.7 | 1.62 |
| Powder Snow / Triple Axel | 100% | 101% | 68.1% | 7:26 | 5.7 | 1.62 |
| Ice Shard / Triple Axel | 100% | 96% | 68.2% | 7:26 | 5.7 | 1.62 |
| Frost Breath / Icy Wind | 100% | 109% | 68.9% | 7:22 | 5.6 | 1.60 |
| Ice Shard / Icy Wind | 100% | 110% | 69.0% | 7:21 | 5.6 | 1.60 |
| Powder Snow / Icy Wind | 100% | 116% | 69.3% | 7:19 | 5.6 | 1.59 |
| Frost Breath / Ancient Power | 100% | 140% | 69.5% | 7:18 | 5.3 | 1.59 |
| Ice Shard / Ancient Power | 100% | 142% | 69.7% | 7:17 | 5.3 | 1.58 |
| Powder Snow / Ancient Power | 100% | 152% | 69.9% | 7:15 | 5.2 | 1.58 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.