Best moves
ZapdosMovepool
2 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
15 x Thunder Shock per Zap Cannon · 11.0s cycle · 240 power with STAB
5 x Thunder Shock per Drill Peck · 5.0s cycle · 108 power with STAB
8 x Thunder Shock per Thunderbolt · 6.5s cycle · 134 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Thunder ShockSTAB | electric | 4 | +7 | 0.5s | 9.60 | 14.00 | 1.6 | 8.0 | 4 / 9 / 2t | elite / legacy |
| Charge BeamSTAB | electric | 7 | +14 | 1.0s | 8.40 | 14.00 | 2.3 | 7.0 | 5 / 11 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Drill PeckSTAB | flying | 70 | -33 | 2.5s | 33.60 | 2.55 | 15.6 | 28.0 | 70 / 40 | standard |
| Ancient Power | rock | 70 | -33 | 3.5s | 20.00 | 2.12 | 12.7 | 20.0 | 60 / 45 | standard |
| ThunderboltSTAB | electric | 80 | -50 | 2.5s | 38.40 | 1.92 | 17.8 | 32.0 | 90 / 55 | standard |
| Zap CannonSTAB | electric | 140 | -100 | 3.5s | 48.00 | 1.68 | 25.5 | 40.0 | 150 / 80 | standard |
| ThunderSTAB | electric | 100 | -100 | 2.5s | 48.00 | 1.20 | 22.2 | 40.0 | 100 / 60 | standard |
| Heat Wave | fire | 95 | -100 | 3.0s | 31.67 | 0.95 | 19.0 | 31.7 | 75 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.