Best moves
WeezingMovepool
4 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
5 x Acid per Sludge Bomb · 7.5s cycle · 168 power with STAB
4 x Infestation per Sludge Bomb · 6.5s cycle · 138 power with STAB
3 x Rollout per Sludge Bomb · 7.0s cycle · 147 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| AcidSTAB | poison | 11 | +10 | 1.0s | 13.20 | 10.00 | 3.7 | 11.0 | 6 / 8 / 2t | restored |
| Tackle | normal | 5 | +5 | 0.5s | 10.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
| Rollout | rock | 15 | +19 | 1.5s | 10.00 | 12.67 | 4.3 | 10.0 | 7 / 13 / 3t | standard |
| Infestation | bug | 9 | +13 | 1.0s | 9.00 | 13.00 | 3.0 | 9.0 | 6 / 12 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Sludge BombSTAB | poison | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 80 / 50 | standard |
| Shadow Ball | ghost | 100 | -50 | 3.0s | 33.33 | 2.00 | 20.0 | 33.3 | 100 / 50 | standard |
| Thunderbolt | electric | 80 | -50 | 2.5s | 32.00 | 1.60 | 17.8 | 32.0 | 90 / 55 | standard |
| Dark Pulse | dark | 80 | -50 | 3.0s | 26.67 | 1.60 | 16.0 | 26.7 | 80 / 50 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.