Best moves
VeluzaMovepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
6 x Zen Headbutt per Drill Run · 9.0s cycle · 164 power with STAB
6 x Zen Headbutt per Water Pulse · 9.0s cycle · 157 power with STAB
4 x Zen Headbutt per Crunch · 7.0s cycle · 118 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Zen HeadbuttSTAB | psychic | 11 | +9 | 1.0s | 13.20 | 9.00 | 3.7 | 11.0 | 8 / 6 / 3t | standard |
| Ice Fang | ice | 12 | +20 | 1.5s | 8.00 | 13.33 | 3.4 | 8.0 | 8 / 6 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Crunch | dark | 65 | -33 | 3.0s | 21.67 | 1.97 | 13.0 | 21.7 | 70 / 45 | standard |
| Drill Run | ground | 85 | -50 | 3.0s | 28.33 | 1.70 | 17.0 | 28.3 | 70 / 40 | standard |
| Water PulseSTAB | water | 65 | -50 | 3.0s | 26.00 | 1.56 | 13.0 | 21.7 | 80 / 50 | standard |
| Psychic FangsSTAB | psychic | 25 | -33 | 1.0s | 30.00 | 0.91 | 8.3 | 25.0 | 40 / 35 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.