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Urshifu (Single Strike)

Trainer Battles

Urshifu (Single Strike)

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.4DPT

Sucker Punch+Close Combat

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Defense by 2 stages

#212.5DPT

Sucker Punch+Dynamic Punch

7 fast throws · 14 turns · 7.0s to fire

#312.3DPT

Counter+Close Combat

8 fast throws · 16 turns · 8.0s to fire

Lowers its own Defense by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
CounterSTABfighting8+62(1.0s)4.803.00
Sucker PunchSTABdark8+72(1.0s)4.803.50
Rock SmashSTABfighting9+73(1.5s)3.602.33

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
Dynamic PunchSTABfighting90-452.40none
PaybackSTABdark110-602.20none
Brick BreakSTABfighting50-401.50foe Def -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.