Best moves
TurtonatorMovepool
3 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
12 x Fire Spin per Overheat · 16.0s cycle · 379 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire SpinSTAB | fire | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 11 / 10 / 3t | standard |
| IncinerateSTAB | fire | 32 | +22 | 2.5s | 15.36 | 8.80 | 7.1 | 12.8 | 20 / 20 / 5t | standard |
| EmberSTAB | fire | 10 | +10 | 1.0s | 12.00 | 10.00 | 3.3 | 10.0 | 4 / 9 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dragon PulseSTAB | dragon | 90 | -50 | 3.5s | 30.86 | 2.16 | 16.4 | 25.7 | 90 / 55 | standard |
| Brutal Swing | dark | 65 | -33 | 2.0s | 32.50 | 1.97 | 16.3 | 32.5 | 55 / 35 | standard |
| OverheatSTAB | fire | 160 | -100 | 4.0s | 48.00 | 1.92 | 26.7 | 40.0 | 130 / 55 | standard |
| Dragon ClawSTAB | dragon | 45 | -33 | 1.5s | 36.00 | 1.64 | 12.9 | 30.0 | 80 / 50 | standard |
| FlamethrowerSTAB | fire | 65 | -50 | 2.0s | 39.00 | 1.56 | 16.3 | 32.5 | 90 / 55 | standard |
| Flash Cannon | steel | 100 | -100 | 2.5s | 40.00 | 1.00 | 22.2 | 40.0 | 110 / 65 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.