Best moves
ToucannonMovepool
3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
5 x Peck per Beak Blast · 7.5s cycle · 210 power with STAB
4 x Bullet Seed per Beak Blast · 6.5s cycle · 178 power with STAB
5 x Rock Smash per Beak Blast · 10.0s cycle · 235 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| PeckSTAB | flying | 10 | +10 | 1.0s | 12.00 | 10.00 | 3.3 | 10.0 | 6 / 8 / 2t | standard |
| Rock Smash | fighting | 17 | +12 | 1.5s | 11.33 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | standard |
| Bullet Seed | grass | 7 | +13 | 1.0s | 7.00 | 13.00 | 2.3 | 7.0 | 5 / 13 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Beak BlastSTAB | flying | 125 | -50 | 2.5s | 60.00 | 3.00 | 27.8 | 50.0 | 110 / 55 | elite / legacy |
| Drill PeckSTAB | flying | 70 | -33 | 2.5s | 33.60 | 2.55 | 15.6 | 28.0 | 70 / 40 | standard |
| Rock Blast | rock | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 50 / 40 | standard |
| Flash Cannon | steel | 100 | -100 | 2.5s | 40.00 | 1.00 | 22.2 | 40.0 | 110 / 65 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.